Manipulates vertex normals to make all edges appear soft or hard.Īctivates the Offset Edge Loop Tool, which allows you to insert new edge loops on either side of selected edges. Removes any material overrides created on a render layer, reverting back to the master layer's material shader.Īctivates the Target Weld Tool, which allows you to merge vertices or edges interactively.Īctivates the Sculpt Tool, which moves vertices in a direction determined by the average of all normals within the boundary of the tool cursor.įills all holes in the geometry with new faces.Īctivates the Multi-Cut Tool, which allows you to divide edges and faces by inserting new vertices / edges.Īctivates the Insert Edge Loop, which allows you to create new edge loop perpendicular to the existing edges.Īctivates the Append to Polygon Tool, which allows you to add polygons to an existing mesh. to the current object.Īllows you to assign the current object any shader that already exists in the scene. Opens the current object's shader node in the Attribute Editor.Īllows you to assign commonly used shaders based on your Favorite list in the Hypershade. Provides quick access to various options related to Scene Assembly for creating large complex scenes. Provides quick access to options related to an object's (possibly) multiple color sets (polygons only). Provides quick access to options related to an object's (possibly) multiple UV sets (polygons only). Provides quick access to Templating, (controlling the object's selectability), Unparenting (down to the root level), and Bounding Box display actions. Provides quick access to multiple paint modes, including: Paint Select, 3D Paint, Sculpt Geometry, and Vertex Color painting (not available for NURBS curves).Īllows you to visualize and modify metadata associated with the current object. Turns the current object into a Live surface that other objects will then automatically snap to.Īllows you to navigate up and down the DG into the current object's History (upstream) and Future (downstream) without having to open the Node Editor.Īllows you to select and edit any / all input (upstream) connections to the current object's shape node.Īllows you to select and edit any / all output (downstream) connections to the current object's shape node. When in object mode, this option selects other objects of the same node type in the scene. When in component mode, Select Similar selects polygonal components (vertices, edges, and faces) of a similar type to the current selection. Selects anything currently unselected in the DAG and vice versa. Selects the current object and anything under it in the DAG. Note: Objects remain selected even when switching between various object and component modes.Īllows you to display the appropriate object's shape node without changing the current selection. Dragging over an item with a submenu attached shows the submenu. This allows you to make the drag very quickly. It doesn't matter how far you drag or if you hit the item exactly. Right-click anywhere in your scene when an object is selected and continue holding your mouse button and drag in the direction of the item you want to select.The marking menu remains on the screen, letting you move your cursor over the item you want to select. Right-click anywhere in your scene when an object is selected, and release the mouse button.Marking menus are very fast for experienced users because once you get used to showing them and the positions of their items, you can select the items using very quick gestures with the mouse or tablet pen, sometimes so fast the entire menu won’t even display. Some marking menus appear when you hold a key and press a mouse button. When you right-click an object, a marking menu appears that lets you select a selection mode and other actions that are in context to the type of object. Marking menus are used throughout the Maya interface. You can quickly access many of your most commonly used tools with marking menus.
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